The Computer History Museum is a really cool place that makes me feel particularly dated.
Actually, it's amazingly cool - I could spend days looking at this stuff. Note the "don't touch the
artifacts" sign protecting a slew of mid 80s boxes. I wonder if I could find a place for my old Amiga here?



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Page Summary
June 2007
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Here's a bunch of video of the Faire from rocketboom: There was a lot of cool stuff in the Microsoft area of the Maker Faire. Check out this rc car being controlled with a wii mote. BTW the picture is incorrect, the wii mote is held horizontally like a driving game and turning it turned the car. Here are some more pics from the Maker Faire today. It was much mellower than yesterday and had a totally different more laid back vibe. I was a little worried that next year will be too big for San Mateo but I've confirmed that it's already booked. Get your tickets early, I think the word is out. BTW, the craft magazine folks are awesome too, i was really impressed with the entire craft area! My son popping a balloon ala crazy makers style. I so love the Maker Faire. I'm utterly exhasted and trying to plan out tomorrow, but I had to share this pic I took of the mentos and diet coke internet guys. This was amazing :) More pics to come. Team Fortess 2 is looking terrific - check out this new pixar-like trailer. This would have been awesome in my old house in Michigan. Check out this wild time-lapse picture taken over a 10 hour period in Namibia. Cool.
Conan tours ILM = pure brilliance. OnOne has released a new plug-in for Photoshop that uses the same tech as its award winning Genuine Fractals package. The plug-in analyzes a given image and finds naturally occurring fractal patterns that are used in the algorithm to resize the image. Word on the street says that Disney is going to be setting up shop in Marin, specifically in an old air force hanger at Hamilton Field. Cool! I'm reading through a book called "Advanced Renderman - Creating CGI for Motion Pictures". Renderman is similar to HLSL but the author of the Renderman book if far more aimed at the artist which is a really nice change from the other books I have. He sited Jim Blinn with a quote I thought I came up with years ago :) The follow question comes from http://www.yudkowsky.net/bayes/bayes.htm [EDIT] I poked around this site and it's really great. I've also added a few more mental links at the bottom of this post. Here is a short excerpt from "Crossing the Line", a new film Directed by Peter Jackson and recorded on Red digitial cameras. This video excessively overuses wipes and cheesy morphs but it's pretty fun to watch the evolution of several genres of games anyways. Check it out I've been teaching myself how to program HLSL shaders and found this great video from a series on writing your own c# game . HLSL is a programming language for creating real-time shaders and it's used in virtually every new video game Surprisingly I haven't come across many good HLSL or .fx tutorials on the web and 'm finding the lack of documentation is challenging. |





















